The indie studios quietly reshaping how games get made
Small teams are shipping on their own terms — smaller scopes, publishing-optional deals, tooling built in the open. What the majors are only now copying, they normalised years ago.
Storefronts, launchers, live services, ad networks — the industry's largest players are done selling games. They want to own the shelf. We spent three months asking why.
Photo · Games Week floor
Small teams are shipping on their own terms — smaller scopes, publishing-optional deals, tooling built in the open. What the majors are only now copying, they normalised years ago.
"A launcher is not a favour. It's a toll booth with a loading screen."
Fortnightly on the economics of games — publisher earnings decoded, layoff patterns tracked, and the quiet math behind every "free" storefront.
"We are the first medium at real risk of forgetting itself on purpose."
A column about memory: what gets preserved, what gets delisted, and the archivists refusing to let a decade of releases vanish behind dead servers.
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